Ford_T_31 TRAFFIC

<kuid:549274:101252>

Author: Thai1On
Kind: scenery
Build: 3.7
Size: 325.75KB
Uploaded: 2025-07-25
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Ford_T_31 TRAFFIC

This is a region traffic asset which only references the original mesh so that it can be used as a moving vehicle on a region road.

Author: Togog

    Ford_T_31 TRAFFIC
  • $screenshot$.jpg 14.76KB
  • bois_vernis.bmp 824 bytes
  • bois_vernis.texture.txt 34 bytes
  • config.txt 1.19KB
  • env_metal.bmp 12.05KB
  • env_metal.texture.txt 32 bytes
  • ford t calandre.bmp 192.05KB
  • ford t calandre.texture.txt 38 bytes
  • ford_t_31.im 715.42KB
  • gris-gris.texture.txt 43 bytes
  • gris.bmp 824 bytes
  • gris.texture.txt 27 bytes
  • noir.bmp 824 bytes
  • noir.texture.txt 27 bytes
  • noir_clair.bmp 824 bytes
  • noir_clair.texture.txt 33 bytes
  • noirfonce.bmp 824 bytes
  • noirfonce.texture.txt 32 bytes
  • noirfonce02.bmp 824 bytes
  • noirfonce02.texture.txt 34 bytes
  • vert_int_01.bmp 824 bytes
  • vert_int_01.texture.txt 34 bytes
  • yellowdark.bmp 824 bytes
  • yellowdark.texture.txt 33 bytes

VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 14530
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 14530

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