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MP15UP Trucks csx

<kuid2:55290:13001:1>

Author: sureshot28
Kind: bogey
Build: 2.4
Size: 516.98KB
Uploaded: 2024-04-15
Web-site: home.comcast.net/~frmccall/wsb/html/view.cgi-home.html-.html
Loadings:
2
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0
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MP15UP Trucks csx

Blomberg Truck. I made these and they can be used by anybody and reskinned. Thx to Tyler Bishop for helping me animate them.

Author: Frank McCall - SPORBUST

    MP15UP Trucks csx
  • $screenshot$.jpg 55.20KB
  • airbrakelever.texture.txt 36 bytes
  • airbrakelever.tga 3.04KB
  • anim.kin 2.81KB
  • bogieblack.tga 3.04KB
  • brackets.texture.txt 31 bytes
  • brackets.tga 3.04KB
  • config.txt 1.23KB
  • env_metal.bmp 192.05KB
  • env_metal.texture.txt 32 bytes
  • innerbogie.texture.txt 33 bytes
  • innerbogie.tga 3.04KB
  • map1.texture.txt 27 bytes
  • map1.tga 512.04KB
  • mesh.im 568.79KB
  • middlenut.texture.txt 32 bytes
  • middlenut.tga 812 bytes
  • midlebase.tga 812 bytes
  • nuts.texture.txt 27 bytes
  • nuts.tga 812 bytes
  • shadows.tga 3.04KB
  • shockabsorver.texture.txt 36 bytes
  • shockabsorver.tga 96.04KB
  • shocks.texture.txt 29 bytes
  • shocks.tga 32.04KB
  • sideframebacking.texture.txt 39 bytes
  • sideframebacking.tga 3.04KB
  • sideframes.tga 24.04KB
  • silver.texture.txt 29 bytes
  • silver.tga 812 bytes
  • speedrec.texture.txt 31 bytes
  • speedrec.tga 3.04KB
  • springstep.tga 29.34KB
  • wheel.texture.txt 28 bytes
  • wheel.tga 192.04KB

Union Pacific Licensed:
The MP15AC is reskinnable if you ask me first. Created by
SPORBUST

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE62: Required container 'thumbnails' is missing.
VE39: The texture 'innerbogie.tga' is a uniform color.
VE39: The texture 'middlenut.tga' is a uniform color.
VE39: The texture 'nuts.tga' is a uniform color.
VE39: The texture 'sideframebacking.tga' is a uniform color.
VE39: The texture 'silver.tga' is a uniform color.
VE22: Missing or invalid selection for tag 'category-region' in 'bogey'.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 11127
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 11127

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