40ft Stockcar NEW ENGLAND COASTAL 1#
<kuid2:56063:104790:1>
| Author: | majekear |
| Kind: | traincar |
| Build: | 4.6 |
| Size: | 12.25MB |
| Uploaded: | 2025-09-27 |
| Website: | members.cox.net/majekear |
| Downloads: |
0
-
+
|
40ft Stockcar NEW ENGLAND COASTAL 1#
A fictional New England Coastal Railroad 40ft metal end see through Stockcar with loading and unloading dust clouds and cattle sounds, door opening and closing, automatic assigned running numbers (eldavo), animated brake air hoses (Wulf09) and accommodates the CMTMSystem3 car destination system. Auran Industry and Lars and ProtoLARS industry track interactive Stockcar with LARS product loads of 20 cattle. Works with the animated Cattle Feedlot (kuid2:50567:10027:2) for Cattle by LLJ and SAP_Feedlot_Ind_Cattle (kuid2:439337:100736:3) for Cows Jersey 01 by Dinorius_Rdundicus. Can be setup for non-animated LARS Bl and ProtoLARS PL Livestock industries. Many thanks to PCAS1986 (aka Paul Cass) for his outstanding work with door animation, smoke/dust, getting sounds working, and also thanks to Wiley4 (aka Ray) for providing original sound files and very special thanks to Bob Pearson (aka RPearson) and Randall White (aka Whitepass), without whose help this asset would not have been possible. Also thanks to the late Dale Pattee for adding air brake hoses to original script file. Created originally in Gmax and converted and improved in Blender adding FBX and PBR material/textures. Jasc Paint Shop Pro used to create art work. NOTE: Maddy25 LODI library and loading directional markers must be used in order for antimated doors to open on proper side of stockcar while loading cattle (See How Where to Position LODI Directional Loading Markers.jpg file in assets directory). WARNING: If you change load via rolling stock ? button to pigs, sheep, etc., they will make strange cattle sounds. See readmesoundedit.txt file for instructions on changing the sounds to match animal stock being loaded.
- 40ft Stockcar NEW ENGLAND COASTAL 1#
- airbrake.wav 15.15KB
- brakecyclingnew.wav 1.44MB
- config.txt 18.24KB
- how where to position lodi directional loading markers.jpg 761.43KB
- lodi.gs 6.75KB
- opendoorcattle.wav 872.66KB
- preview.jpg 11.07KB
- readmesoundedit.txt 588 bytes
- stockcar.gs 10.84KB
- alphanumber_0a.texture.txt 63 bytes
- alphanumber_0a.tga 16.53KB
- alphanumber_0b.texture.txt 63 bytes
- alphanumber_0b.tga 16.53KB
- alphanumber_1a.texture.txt 63 bytes
- alphanumber_1a.tga 16.53KB
- alphanumber_1b.texture.txt 63 bytes
- alphanumber_1b.tga 16.53KB
- alphanumber_2a.texture.txt 63 bytes
- alphanumber_2a.tga 16.53KB
- alphanumber_2b.texture.txt 63 bytes
- alphanumber_2b.tga 16.53KB
- alphanumber_3a.texture.txt 63 bytes
- alphanumber_3a.tga 16.53KB
- alphanumber_3b.texture.txt 63 bytes
- alphanumber_3b.tga 16.53KB
- alphanumber_4a.texture.txt 63 bytes
- alphanumber_4a.tga 16.53KB
- alphanumber_4b.texture.txt 63 bytes
- alphanumber_4b.tga 16.53KB
- alphanumber_5a.texture.txt 63 bytes
- alphanumber_5a.tga 16.53KB
- alphanumber_5b.texture.txt 63 bytes
- alphanumber_5b.tga 16.53KB
- alphanumber_6a.texture.txt 63 bytes
- alphanumber_6a.tga 16.53KB
- alphanumber_6b.texture.txt 63 bytes
- alphanumber_6b.tga 16.53KB
- alphanumber_7a.texture.txt 63 bytes
- alphanumber_7a.tga 16.53KB
- alphanumber_7b.texture.txt 63 bytes
- alphanumber_7b.tga 16.53KB
- alphanumber_8a.texture.txt 63 bytes
- alphanumber_8a.tga 16.53KB
- alphanumber_8b.texture.txt 63 bytes
- alphanumber_8b.tga 16.53KB
- alphanumber_9a.texture.txt 63 bytes
- alphanumber_9a.tga 16.53KB
- alphanumber_9b.texture.txt 63 bytes
- alphanumber_9b.tga 16.53KB
- catwalkalbedo.texture.txt 59 bytes
- catwalkalbedo.tga 256.53KB
- catwalknormal.texture.txt 86 bytes
- catwalknormal.tga 256.53KB
- catwalkparameter.texture.txt 67 bytes
- catwalkparameter.tga 12.53KB
- digit_1a.texture.txt 49 bytes
- digit_1a.tga 1.02KB
- digit_1b.texture.txt 49 bytes
- digit_1b.tga 1.02KB
- digit_2a.texture.txt 51 bytes
- digit_2a.tga 1.53KB
- digit_2b.texture.txt 51 bytes
- digit_2b.tga 1.04KB
- digit_3a.texture.txt 51 bytes
- digit_3a.tga 1.53KB
- digit_3b.texture.txt 51 bytes
- digit_3b.tga 1.53KB
- digit_4a.texture.txt 51 bytes
- digit_4a.tga 1.53KB
- digit_4b.texture.txt 51 bytes
- digit_4b.tga 1.53KB
- digit_5a.texture.txt 51 bytes
- digit_5a.tga 1.53KB
- digit_5b.texture.txt 51 bytes
- digit_5b.tga 1.53KB
- digit_6a.texture.txt 51 bytes
- digit_6a.tga 1.53KB
- digit_6b.texture.txt 51 bytes
- digit_6b.tga 1.53KB
- door_left.kin 11.28KB
- door_left.lm.txt 274 bytes
- door_left.trainzmesh 949.12KB
- door_left_scene.kin 5.66KB
- dooralbedo.png 68.81KB
- dooralbedo.texture.txt 55 bytes
- doornormal.png 105.76KB
- doornormal.texture.txt 80 bytes
- doorparameter.png 16.21KB
- doorparameter.texture.txt 36 bytes
- left_door_lod0.trainzmesh 665.34KB
- left_door_lod0_scene.kin 5.66KB
- left_door_lod1.trainzmesh 28.49KB
- left_door_lod1_scene.kin 5.66KB
- door_right.kin 11.28KB
- door_right.lm.txt 279 bytes
- door_right.trainzmesh 941.93KB
- door_right_scene.kin 5.66KB
- dooralbedo.png 68.81KB
- dooralbedo.texture.txt 55 bytes
- doornormal.png 105.76KB
- doornormal.texture.txt 80 bytes
- doorparameter.png 16.21KB
- doorparameter.texture.txt 36 bytes
- right_door_lod0.trainzmesh 677.78KB
- right_door_lod0_scene.kin 5.66KB
- right_door_lod1.trainzmesh 27.30KB
- right_door_lod1_scene.kin 5.66KB
- lowstockcar.trainzmesh 1.83MB
- m500stockcar.trainzmesh 47.04KB
- maxstockcar.trainzmesh 3.89MB
- medstockcar.trainzmesh 2.19MB
- normalnumber.texture.txt 82 bytes
- normalnumber.tga 1.53KB
- parametern.texture.txt 53 bytes
- parametern.tga 1.53KB
- stockcar.lm.txt 324 bytes
- stockcaralbedo.png 2.59MB
- stockcaralbedo.texture.txt 63 bytes
- stockcarnormal.png 1.29MB
- stockcarnormal.texture.txt 88 bytes
- stockcarparameter.png 895.81KB
- stockcarparameter.texture.txt 69 bytes
stockcar_alpha_numbers
stockcar_body
door_left
door_right
User photos
No one has uploaded a photo of this object yet.

Comments:
Sign in to post a comment