BMW320_blau

BMW320_blau

<kuid:569539:550>

Author: zubik
Kind: scenery
Build: 3.7
Size: 13.26MB
Uploaded: 2023-07-29
Loadings:
13
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0
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BMW320_blau

    BMW320_blau
  • 146_s.jpg 151.88KB
  • 146_s.texture.txt 28 bytes
  • blau3.jpg 1.16MB
  • blau3.texture.txt 28 bytes
  • blech.jpg 501.29KB
  • blech.texture.txt 28 bytes
  • bmw-e36-lh-bmw-e36-lh.texture.txt 55 bytes
  • bmw-e36-lh.tga 4.00MB
  • bmw-parts-trim-bmw-parts-trim.texture.txt 63 bytes
  • bmw-parts-trim.tga 1.00MB
  • bmw320i.im 8.84MB
  • bmw_logo-bmw_logo.texture.txt 51 bytes
  • bmw_logo.tga 257.04KB
  • brakdisc.texture.txt 31 bytes
  • brakdisc.tga 769.05KB
  • brushed-metal01.texture.txt 38 bytes
  • brushed-metal01.tga 769.04KB
  • bump-bump.texture.txt 43 bytes
  • bump.tga 256.02KB
  • butt-butt.texture.txt 43 bytes
  • butt.tga 1.00MB
  • buttons 02-buttons 02.texture.txt 55 bytes
  • buttons 02.tga 1.00MB
  • c-c.texture.txt 37 bytes
  • c.tga 257.04KB
  • carpet-carpet.texture.txt 47 bytes
  • carpet.tga 64.02KB
  • config.txt 1.33KB
  • exterior-exterior.texture.txt 51 bytes
  • exterior.tga 1.00MB
  • leather-leather.texture.txt 49 bytes
  • leather.tga 256.02KB
  • leather_3-leather_3.texture.txt 53 bytes
  • leather_3.tga 256.02KB
  • lod01.im 2.26MB
  • lod02.im 16.73KB
  • plate-plate.texture.txt 45 bytes
  • plate.tga 513.04KB
  • pribors-pribors.texture.txt 49 bytes
  • pribors.tga 1.00MB
  • rearl.texture.txt 28 bytes
  • rearl.tga 1.00MB
  • schattena-schattenb.texture.txt 53 bytes
  • schattena.tga 1.50MB
  • schattenb.bmp 1.50MB
  • thumbnail.jpg 51.47KB
  • tread.texture.txt 28 bytes
  • tread.tga 97.06KB
  • underbody-underbody.texture.txt 53 bytes
  • underbody.tga 256.02KB
  • url.texture.txt 26 bytes
  • url.tga 769.04KB
  • url02.texture.txt 28 bytes
  • url02.tga 769.04KB
  • vehiclelights128.jpg 1.32MB
  • vehiclelights128.texture.txt 39 bytes
  • w220_leather-w220_leather.texture.txt 59 bytes
  • w220_leather.tga 256.02KB
  • wood-wood.texture.txt 43 bytes
  • wood.tga 256.02KB

VE166: 26 combined chunks (of 39 source) in .im file:
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 188243, 1: 49204, 2: 302
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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