Twin Otter Float Plane West Coast Air Startup (2007+)
<kuid2:590184:100089:3>
| Author: | Rob725 |
| Kind: | traincar |
| Build: | 3.7 |
| Size: | 5.14MB |
| Uploaded: | 2025-11-29 |
| Website: | ianztrainz.com/index.html |
| Downloads: |
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Twin Otter Float Plane West Coast Air Startup (2007+)
A reskin with permission from Ian Manion (Vulcan)
A flyable West Coast Air DHC-6 Twin Otter float plane in white/Blue livery post 2007. Aircraft no. 607
It is designed to use track placed 3 metres above the water.
The aircraft initially has the engines stopped. Use the B key: the pilot turns on the flashers, tests the rudder and tail plane then starts the engines in sequence. The speeds for tilting and flap retraction may be altered in the string table - speeds are in kph. Flaps operate automatically at speeds below 220kph.
It does not have an operating interior, but does have various exterior views based on an invisible interior, use the [ and ] keys from the interior view. It has improved night lighting, pilots and passengers, and will load passengers and goods at suitable airports, such as Vulcan's City Cat Landing models & Willem2's Float Plane terminals.
The aircraft has a number of animations that can be operated by keyboard keys, or the Aircraft Action Trigger, kuid:76656:24050, when placed on track and set to the correct number:
- to start engines, press the B key or use trigger setting 2. An engine start rule is also available for AI.
- flare for landing, V key, or trigger setting 3.
- passenger door is opened with the H key.
- issue water effects from the floats when landing or taking off, use trigger setting 4.
- the flaps operate automatically at speeds below 220 kph, changeable in the string table.
- come to a gradual stop on landing, trigger setting 9.
- deploy wheels for moving on to land, trigger setting 10.
- operate engine reverse sound, trigger setting 13.
- set speed to 40% of maximum speed, for landing approach, trigger setting 14.
Note: Shadow models are required but cannot be animated to follow aircraft animation. If you do not like the shadow showing on the body of the aircraft, in the config call up the shadow_inv.im file which is an invisible shadow.
See my wepages for further details on using the Action Trigger.
- Twin Otter Float Plane West Coast Air Startup (2007+)
- after_start.wav 689.11KB
- aircraft118t.gse 3.36KB
- base.im 1.51KB
- base.kin 14.27KB
- body.im 349.55KB
- elevator.im 10.67KB
- elevator.kin 7.25KB
- flaps.im 52.23KB
- flaps.kin 141.64KB
- flashers.im 1.53KB
- float_wheels.im 72.00KB
- float_wheels.kin 12.00KB
- grey_glass.texture.txt 33 bytes
- grey_glass.tga 13.04KB
- interior-panel_alpha.texture.txt 54 bytes
- interior.texture.txt 31 bytes
- interior.tga 3.00MB
- night.im 898 bytes
- panel_alpha.bmp 3.00MB
- passenger_door.im 23.14KB
- passenger_door.kin 14.28KB
- pilot_civilian.texture.txt 37 bytes
- pilot_civilian.tga 193.04KB
- prop.bmp 192.05KB
- prop0.im 8.17KB
- prop0.kin 5.86KB
- propdisk0.im 1.41KB
- propdisk0.kin 14.28KB
- propeller_otter-prop.texture.txt 54 bytes
- propeller_otter.tga 193.04KB
- rudder.im 3.15KB
- rudder.kin 7.25KB
- shadowblack.texture.txt 34 bytes
- shadowblack.tga 1.79KB
- twinotter4.texture.txt 35 bytes
- twinotter607.tga 3.00MB
- wheels_static.im 71.34KB
- config.txt 15.37KB
- engine.wav 380.85KB
- flaps_motor.wav 497.29KB
- preview.jpg 17.84KB
- reverse.wav 431.42KB
- shadow.im 46.11KB
- shadow_inv.im 1.33KB
- shadowblack.texture.txt 34 bytes
- shadowblack.tga 1.79KB
- start.wav 719.03KB
- stop.wav 411.11KB
- tyres.wav 56.96KB
- water_spray.wav 166.43KB
body
shadow
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