Lockheed Orion P-3A Aero Union Firefighter 23 Startup
<kuid2:590184:100274:3>
| Author: | Rob725 |
| Kind: | traincar |
| Build: | 3.7 (TS12 SP1) |
| Size: | 3.11MB |
| Uploaded: | 2025-12-07 |
| Website: | ianztrainz.com/index.html |
| Downloads: |
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Lockheed Orion P-3A Aero Union Firefighter 23 Startup
A re-skin with permission from Ian Manion (Vulcan).
A Lockheed Orion P-3A aircraft of Aero Union as a firefighter (water bomber). Number 23.
It operates on invisible track and will load passengers and general goods at a suitable landing area. The aircraft has an automatically operating landing gear. This retracts at takeoff speed (180 kph) set in the string table. It lowers at speeds below 180kph. The speeds for tilting and landing gear retraction on takeoff may be altered in the string table - speeds are in kph. Note landing speed above is a fraction of full speed, eg 0.4, not kph.
The aircraft initially has the engines stopped. Use the B key to start or stop the engines. For AI operations, use the Aircraft Engine Start Rule, kuid2:60238:80004:1
It does not have an operating interior, but does have various exterior views based on an invisible interior, use the [ and ] keys from the interior view. The aircraft will load and unload passengers at suitable airports.
The aircraft has animations that can be operated by keyboard keys, or the Aircraft Action Trigger, kuid:76656:24050, when placed on track and set to the correct number:
- initially the propellers are stationary, use the B key or triggger setting 2 to start or stop the engines;
- it will release water for firefighting, use the H key or trigger setting 3
- emit smoke and sound from the tyres when landing, trigger setting 4.
- the flaps operate automatically at speeds below 120 kph, changeable in the string table.
- come to a gradual stop on landing, trigger setting 9.
- set speed to 40% of maximum speed, for landing approach, trigger setting 14.
- to stop or start the outer engines while in flight, trigger setting 16.
Military and commercial aircraft sometimes use the same keys and trigger settings for differerent animations. If you find conflict on the same route, set the train priority of the trigger and the particular aircraft to a different value to differentiate.
Author: Rob Lawson - reskin with permission from Ian Manion (Vulcan)
- Lockheed Orion P-3A Aero Union Firefighter 23 Startup
- aircraft157.gse 3.46KB
- base.im 1.52KB
- base.kin 7.24KB
- body.im 205.36KB
- body_orion_n923au.tga 3.00MB
- body_orion_n927au.texture.txt 40 bytes
- body_orion_n927au.tga 3.00MB
- env_metal.bmp 12.05KB
- env_metal.texture.txt 32 bytes
- flaps.im 4.31KB
- flaps.kin 10.04KB
- flashers.im 1.53KB
- green_glass.texture.txt 34 bytes
- green_glass.tga 13.04KB
- prop.bmp 192.05KB
- prop4.im 14.01KB
- prop4.kin 2.46KB
- propdisk.im 1.22KB
- propdisks.im 4.95KB
- propdisks.kin 30.88KB
- propdisks0.im 2.55KB
- propdisks0.kin 19.81KB
- propdisks1.im 2.55KB
- propdisks1.kin 19.81KB
- propeller_red_white-prop.texture.txt 58 bytes
- propeller_red_white.tga 193.04KB
- shadowblack.texture.txt 34 bytes
- shadowblack.tga 1.79KB
- wheels.im 90.03KB
- wheels.kin 58.53KB
- config.txt 19.05KB
- engine.wav 277.43KB
- preview.jpg 18.44KB
- shadow.im 54.41KB
- shadow_inv.im 1.33KB
- shadowblack.texture.txt 34 bytes
- shadowblack.tga 1.79KB
- start.wav 864.04KB
- stop.wav 906.37KB
- tyres.wav 56.96KB
body
shadow
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