Grumman F9F Cougar startup

<kuid2:60238:8203:1>

Author: vulcan
Kind: traincar
Build: 3.5
Size: 3.21MB
Uploaded: 2025-12-06
Website: ianztrainz.com/index.html
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Grumman F9F Cougar startup

A Grumman F9F Cougar aircraft, startup model. It operates on invisible track. It is set up for carrier operations.

The aircraft has an automatically operating landing gear. This retracts at takeoff speed set in the script, and lowers at speeds below that setting. The speeds for tilting, landing gear retraction on takeoff may be altered in the string table above - speeds are in kph. It does not have an operating interior, but does have various exterior views based on an invisible interior, use the [ and ] keys from the interior view.

The aircraft will load fuel tanks (products) to the wing pylons but they are not animated in this model. Initially it is fully configured. You can alter or delete the mix of products on load hardpoints in Surveyor - use the ? button.

Some of my airports will load or unload products on aircraft. The missiles (tanks) will not be unloaded at an airport, but if you come in clean, the airport will upload missiles to the hardpoints.

The aircraft has a number of animations that can be operated by keyboard keys, or the Aircraft Action Trigger, kuid2:76656:24060:1, when placed on track and set to the correct number:

- to start engines, press the B key or trigger setting 2. An engine start rule is also available for AI;
- fire missiles, and the guns in sequence, H key.
- flare the aircraft for landing or on takeoff, use the V key, or trigger setting 3;
- tyre smoke on landing, use trigger setting 4;
- drag chute deployment on landing, use trigger setting 5;
- issue tail flares, use trigger setting number 6;
- trapping on landing (instant stop), use trigger setting number 9;
- set speed to 40% of maximum speed, for landing approach, trigger setting 14;
- use speed brakes for a 10 seconds, trigger setting 16;

Military and commercial aircraft sometimes use the same keys and trigger settings for differerent animations. If you find conflict on the same route, set the train priority of the trigger for a particular aircraft to a different value to differentiate.

Author: Ian Manion (Vulcan)

    Grumman F9F Cougar startup
  • aircraft302.gs 18.18KB
  • body
  • afterburner-afterburner.texture.txt 57 bytes
  • afterburner.im 2.77KB
  • afterburner.tga 64.04KB
  • afterburner2.im 1.95KB
  • base.im 1.50KB
  • base.kin 7.23KB
  • body.im 119.95KB
  • body.texture.txt 27 bytes
  • body.tga 3.00MB
  • chute.texture.txt 28 bytes
  • chute.tga 25.04KB
  • dragchute.im 35.65KB
  • env_metal.bmp 12.05KB
  • env_metal.texture.txt 32 bytes
  • exhaust0.im 1.36KB
  • flaps.im 8.00KB
  • flaps.kin 10.04KB
  • flare_base.texture.txt 33 bytes
  • flare_base.tga 13.04KB
  • flare_refl-flare_refl.texture.txt 55 bytes
  • flare_refl.texture.txt 33 bytes
  • flare_refl.tga 4.04KB
  • flashers.im 1.52KB
  • glass.texture.txt 28 bytes
  • glass.tga 13.04KB
  • missile11.im 1.60KB
  • missile11.kin 28.34KB
  • missile33.im 1.54KB
  • missile33.kin 17.35KB
  • shadowblack.texture.txt 34 bytes
  • shadowblack.tga 1.79KB
  • speedbrakes.im 2.23KB
  • speedbrakes.kin 7.25KB
  • tailflare.im 5.33KB
  • tailflare.kin 27.40KB
  • wheels.im 99.34KB
  • wheels.kin 64.10KB
  • chutesnap.wav 61.59KB
  • config - copy.txt 12.31KB
  • config.txt 14.92KB
  • engine.wav 170.82KB
  • flare.wav 24.46KB
  • gun3.wav 86.17KB
  • launch.wav 679.46KB
  • missile5.wav 658.33KB
  • preview.jpg 17.82KB
  • shadow
  • shadow.im 27.40KB
  • shadow_inv.im 1.33KB
  • shadowblack.texture.txt 34 bytes
  • shadowblack.tga 1.79KB
  • start.wav 170.82KB
  • stop.wav 372.97KB
  • turbine.wav 369.15KB
  • tyres.wav 56.96KB

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