Multiplayer Session (Improved version-V1.1)
<kuid:622415:100009>
| Map: | <kuid2:523:19723122:17> |
| Author: | lockheed02 |
| Kind: | profile |
| Build: | 4.3 (Trainz A New Era SP1) |
| Size: | 139.98KB |
| Uploaded: | 2026-01-02 |
| Downloads: |
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Multiplayer Session (Improved version-V1.1)
Provide passenger services to the regional centres. Transfer commodities to where the demand exists according to waybills. Create a bustling co-operative network on this compact but multi-faceted route.
*Things changed by Lockheed 'Multiplayer Session (Improved version-V1.1)':
- added signals to Yard area
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MISO58 TRACTION S.A should be able to unload cargo
- JACKSON REFINERY should continue to produce Diesel
*Things changed
by pittras '(Multiplayer Session (Improved version)':
- Refinery produces disel fuel for Daydream mine.
- Multiple warehouses on map demand palletised goods (produced at main yard).
- Products of steel mill are now used.
- Added custom HUD, realistic train physics and copuler breakage (above 10kph).
- Added randomized weather conditions and x4 faster time (for more environment variety during long sessions).
- Removed ability to spawn new consist by player (other players won't see what was spawned by you... spooky ghotst trains ).
- Added some spare engines and cas in case you derail them (will go back to initial count once devs fix synchronization of constis spawned during multiplayer session).
All content is Built-in apart from random weather rule that can be found on DLS.
Once some more ingame bugs are fixed I'll try to improve it further.
- Multiplayer Session (Improved version-V1.1)
- config.txt 21.29KB
- profile.dat 213.78KB
- profile.lyr 53 bytes
- profile.obs 5.94KB
- profile.rlr 36 bytes
- profile.trk 68 bytes
- thumbnail.jpg 109.21KB
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