Alfa_Spider_red_open
<kuid2:68787:115090:17>
| Author: | Lotharhake |
| Kind: | scenery |
| Build: | 3.9 |
| Size: | 3.28MB |
| Uploaded: | 2025-10-06 |
| Website: | hp-trainz.de |
| Downloads: |
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Alfa_Spider_red_open
High detail Car
Author: Lothar Hake
- Alfa_Spider_red_open
- 146_s.jpg 151.88KB
- 146_s.texture.txt 28 bytes
- alfa.im 818.21KB
- alfa_spider_green.texture.txt 40 bytes
- alfa_spider_green.tga 12.00MB
- brushed-metal01.texture.txt 38 bytes
- brushed-metal01.tga 769.04KB
- config.txt 1.58KB
- d33f1a24.bmp 1.00MB
- d33f1a24.texture.txt 31 bytes
- env_metal.bmp 12.05KB
- env_metal.texture.txt 32 bytes
- environ2.jpg 13.16KB
- environ2.texture.txt 31 bytes
- lod01.im 513.14KB
- lod02.im 24.24KB
- messer0.texture.txt 30 bytes
- messer0.tga 193.04KB
- schattena-schattenb.texture.txt 53 bytes
- schattena.tga 1.50MB
- schattenb.bmp 1.50MB
- stng.bmp 1.50MB
- stng.texture.txt 27 bytes
- thumbnail.jpg 62.28KB
- tire.bmp 768.05KB
- tire.texture.txt 27 bytes
- url.texture.txt 26 bytes
- url.tga 769.04KB
VE186: Material 'arc:fld:$(original)/hash-EC||kuid2 68787 115090 17.tzarc|**glass.m.reflect' is shared between multiple chunks in this asset but the material parameters conflict.
VE186: Material 'arc:fld:$(original)/hash-EC||kuid2 68787 115090 17.tzarc|**green01.m.reflect' is shared between multiple chunks in this asset but the material parameters conflict.
VE217: Material 14 - default.m.reflect in mesh file lod01.im has no texture assigned to a required slot: texture0
VE186: Material 'arc:fld:$(original)/hash-EC||kuid2 68787 115090 17.tzarc|**14 - default.m.reflect' is shared between multiple chunks in this asset but the material parameters conflict.
VE186: Material 'arc:fld:$(original)/hash-EC||kuid2 68787 115090 17.tzarc|**green01.m.reflect' is shared between multiple chunks in this asset but the material parameters conflict.
VE186: Material 'arc:fld:$(original)/hash-EC||kuid2 68787 115090 17.tzarc|**glass.m.reflect' is shared between multiple chunks in this asset but the material parameters conflict.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 16682, 1: 10026, 2: 442
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