Lamborghini_Murcielago_weiss
<kuid2:68787:115249:17>
| Author: | Lotharhake |
| Kind: | scenery |
| Build: | 3.7 |
| Size: | 33.68MB |
| Uploaded: | 2025-10-07 |
| Website: | hp-trainz.de |
| Downloads: |
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Lamborghini_Murcielago_weiss
Author: Lothar Hake
- Lamborghini_Murcielago_weiss
- 146_s.jpg 151.88KB
- 146_s.texture.txt 28 bytes
- brakdisc.texture.txt 31 bytes
- brakdisc.tga 769.04KB
- brushed-metal01.texture.txt 38 bytes
- brushed-metal01.tga 769.04KB
- config.txt 1.41KB
- env_metal.bmp 12.05KB
- env_metal.texture.txt 32 bytes
- environ2.jpg 13.16KB
- environ2.texture.txt 31 bytes
- kennzeichen.texture.txt 34 bytes
- kennzeichen.tga 385.04KB
- lamb label.bmp 1.00MB
- lamb label.texture.txt 33 bytes
- lamb_farbe.texture.txt 33 bytes
- lamb_farbe.tga 12.00MB
- lamb_rad.jpg 49.29KB
- lamb_rad.texture.txt 31 bytes
- leather79bhw.jpg 611.70KB
- leather79bhw.texture.txt 35 bytes
- leder_schwarz.texture.txt 36 bytes
- leder_schwarz.tga 3.00MB
- lod01.im 10.14MB
- lod02.im 9.89KB
- rear_red.texture.txt 31 bytes
- rear_red.tga 769.04KB
- refl_blau.jpg 25.47KB
- refl_blau.texture.txt 32 bytes
- schattena-schattenb.texture.txt 53 bytes
- schattena.tga 1.50MB
- schattenb.bmp 1.50MB
- tesla.im 36.34MB
- thumbnail.jpg 79.09KB
- tire.texture.txt 27 bytes
- tire.tga 257.79KB
- url.texture.txt 26 bytes
- url.tga 769.04KB
- url02.texture.txt 28 bytes
- url02.tga 769.04KB
VE217: Material chromeblue.m.reflect in mesh file tesla.im has no texture assigned to a required slot: texture0
VE166: 22 combined chunks (of 83 source) in .im file:
VE217: Material chromeblue.m.reflect in mesh file lod01.im has no texture assigned to a required slot: texture0
VE186: Material 'arc:fld:$(original)/hash-4C||kuid2 68787 115249 17.tzarc|**material #9lack.m.reflect' is shared between multiple chunks in this asset but the material parameters conflict.
VE186: Material 'arc:fld:$(original)/hash-4C||kuid2 68787 115249 17.tzarc|**21 - default1_glass.m.reflect' is shared between multiple chunks in this asset but the material parameters conflict.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 804010, 1: 168459, 2: 166
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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