Silokomplex1 with sound
<kuid2:68787:25081:1>
Author: | Lotharhake |
Kind: | scenery |
Build: | 1.5 |
Size: | 0 bytes |
Uploaded: | 2019-03-02 |
Web-site: | hp-trainz.de |
Loadings: |
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Silokomplex1 with sound
Author: Lotharhake
- Silokomplex1 with sound
- $screenshot$.jpg 4.56KB
- base_cmnt.texture.txt 32 bytes
- base_cmnt.tga 49.04KB
- config.txt 2.14KB
- drab_concrete.texture.txt 36 bytes
- drab_concrete.tga 48.53KB
- ffbeton1.texture.txt 31 bytes
- ffbeton1.tga 48.53KB
- fftuer1.texture.txt 30 bytes
- fftuer1.tga 24.53KB
- grainsilos.wav 581.75KB
- metal16t.bmp 48.05KB
- metal16t.texture.txt 31 bytes
- metal25t.bmp 48.05KB
- metal25t.texture.txt 31 bytes
- metalgrid.tga 48.02KB
- night.im 1.93KB
- schriftzug-schriftzugalpha.texture.txt 60 bytes
- schriftzug.tga 48.53KB
- schriftzugalpha.bmp 17.05KB
- window2-window2alpha.texture.txt 54 bytes
- window2.tga 48.53KB
- objects12t.texture.txt 33 bytes
- objects12t.tga 24.53KB
- schriftzug-schriftzugalpha.texture.txt 60 bytes
- schriftzug.tga 48.53KB
- schriftzugalpha.bmp 17.05KB
- shingles.texture.txt 31 bytes
- shingles.tga 48.53KB
- silokomplex.im 34.20KB
- tankwall256.texture.txt 34 bytes
- tankwall256.tga 12.53KB
- verrottete ziegelwand3.texture.txt 45 bytes
- verrottete ziegelwand3.tga 96.53KB
- window2.texture.txt 30 bytes
- window2.tga 48.53KB
night
w
VE170: Failed to open compiled texture 'night/window2-window2alpha.texture' for 'arc:fld:$(original)/hash-26||kuid2 68787 25081 1.tzarc|'
VE165: Texture 'night/window2-window2alpha.texture' is missing or could not be loaded in mesh 'night/night.im', material '*night*B76613EB*mtl #21*m.onetex'.
VE40: Unable to load alpha image 'night/window2alpha.bmp' for texture file 'night/window2-window2alpha.texture.txt'.
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE62: Required container 'thumbnails' is missing.
VE217: Material *night*B76613EB*mtl #21*m.onetex in mesh file night/night.im has no texture assigned to a required slot: texture0
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 537
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