Trinity Bay - T:ANE - Session 1
<kuid2:69871:2247:1>
| Map: | Trinity Bay - Model Trainz - T:ANE |
| Author: | philskene |
| Kind: | profile |
| Build: | 4.2 |
| Size: | 65.27KB |
| Uploaded: | 2026-01-08 |
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Trinity Bay - T:ANE - Session 1
In this session you will be driving a SP SD45.
AI consists will be transiting the layout. Signal Link has been configured. If you, the Player, enter a single track section before an oncoming AI train passes the signal with two yellow arms then the AI will stop in the loop at that signal and allow you to transit the single track section. Do, however, give the AI space to actually brake and stop before encountering the signal and also take extreme care at the double crossover on the lower level. Always give the AI priority at these crossovers. I also suggest a save before attempting any heroic manoeuvres involving AI.
In the Map View all industries have the prefix IND. Freight cars will load or unload when spotted between the yellow markers. The tasks can be undertaken in any order.
Chuck and Joe, Dispatcher here. Welcome aboard.
Load the log flats in the Classification Yard at the Docks, IND Dock 6. Proceed to the Knotty lumber mill and unload the logs at the log dump.
Reload the flats with lumber at Knotty 1. Proceed to Pack in Case and unload the lumber at Pack in Case 3. Leave the flats here.
The box cars with empty crates are for Red Nose Diesel Engine Manufacturing. Before proceeding, close the box car doors. Leave the box cars for unloading at Red Nose 6.
Proceed with the gondolas loaded with concrete pipes standing at Teamsters to the docks. Unload the pipes at Dock 8.
Contact me when done.
Dispatcher out.
- Trinity Bay - T:ANE - Session 1
- config.txt 18.79KB
- profile.dat 155.33KB
- profile.lyr 28 bytes
- profile.obs 36 bytes
- profile.rlr 36 bytes
- profile.trk 68 bytes
- thumbnail.jpg 34.97KB
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