Trinity Bay - T:ANE - Session 2
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| Map: | Trinity Bay - Model Trainz - T:ANE |
| Author: | philskene |
| Kind: | profile |
| Build: | 4.2 |
| Size: | 64.23KB |
| Uploaded: | 2026-01-08 |
| Downloads: |
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Trinity Bay - T:ANE - Session 2
In this session you will be driving an Alco road switcher.
AI consists will be transiting the layout. Signal Link has been configured. If you, the Player, enter a single track section before an oncoming AI train passes the signal with two yellow arms then the AI will stop in the loop at that signal and allow you to transit the single track section. Do, however, give the AI space to actually brake and stop before encountering the signal and also take extreme care at the double crossover on the lower level. Always give the AI priority at these crossovers. I also suggest a save before attempting any heroic manoeuvres involving AI.
In the Map View all industries have the prefix IND. Freight cars will load or unload when spotted between the yellow markers. The tasks can be undertaken in any order.
Chuck and Joe, this is the Dispatcher. The fuel run to finish your shift.
Proceed to Stoopid Fuels. Leave, for unloading, one tank car at the Teamsters fuel point, one each at the two Acme fuel points, one tank car at each fuel point at Red Nose, Pack in Case, Cment, Loco, and Docks, and two cars at Farmall.
Return to Loco and sign off. Dispatcher out.
- Trinity Bay - T:ANE - Session 2
- config.txt 18.25KB
- profile.dat 153.68KB
- profile.lyr 28 bytes
- profile.obs 36 bytes
- profile.rlr 36 bytes
- profile.trk 68 bytes
- thumbnail.jpg 34.97KB
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