Industrial Building 10 Modified LOD

<kuid2:69871:2411:1>

Author: philskene
Kind: scenery
Build: 3.5
Size: 18.47MB
Uploaded: 2025-11-19
Downloads:
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Industrial Building 10 Modified LOD

N3V built-in content modified to eliminate the aggressive LOD (Level of Detail) changes. Suitable for limited use in compact layouts, for example, trainz model layouts.

    Industrial Building 10 Modified LOD
  • automolightglow_2-automolightglow_2.texture.txt 69 bytes
  • automolightglow_2.tga 64.04KB
  • boden_1.texture.txt 46 bytes
  • boden_1.tga 768.04KB
  • boden_1n.texture.txt 56 bytes
  • boden_1n.tga 768.04KB
  • bunk_1.texture.txt 45 bytes
  • bunk_1.tga 6.00MB
  • bunk_1n.texture.txt 55 bytes
  • bunk_1n.tga 6.00MB
  • bunk_2.texture.txt 45 bytes
  • bunk_2.tga 1.50MB
  • bunk_2n.texture.txt 55 bytes
  • bunk_2n.tga 1.50MB
  • con_1.texture.txt 44 bytes
  • con_1.tga 768.04KB
  • con_12.texture.txt 45 bytes
  • con_12.tga 768.04KB
  • con_12n.texture.txt 55 bytes
  • con_12n.tga 768.04KB
  • con_13.texture.txt 45 bytes
  • con_13.tga 768.04KB
  • con_13n.texture.txt 55 bytes
  • con_13n.tga 768.04KB
  • con_1n.texture.txt 54 bytes
  • con_1n.tga 768.04KB
  • config.txt 1.74KB
  • door_1.texture.txt 45 bytes
  • door_1.tga 384.04KB
  • door_1n.texture.txt 55 bytes
  • door_1n.tga 384.04KB
  • klima_1.texture.txt 46 bytes
  • klima_1.tga 768.04KB
  • klima_1n.texture.txt 56 bytes
  • klima_1n.tga 768.04KB
  • light1.texture.txt 45 bytes
  • light1.tga 48.04KB
  • light1n.texture.txt 55 bytes
  • light1n.tga 48.04KB
  • lod0.im 279.89KB
  • m_1.texture.txt 42 bytes
  • m_1.tga 192.04KB
  • m_1n.texture.txt 52 bytes
  • m_1n.tga 192.04KB
  • met_1.texture.txt 44 bytes
  • met_1.tga 768.04KB
  • met_1n.texture.txt 54 bytes
  • met_1n.tga 768.04KB
  • nightlight-nightlight.texture.txt 55 bytes
  • nightlight.tga 256.04KB
  • nightwin_2.texture.txt 49 bytes
  • nightwin_2.tga 384.04KB
  • rol_1.texture.txt 44 bytes
  • rol_1.tga 768.04KB
  • rol_1n.texture.txt 54 bytes
  • rol_1n.tga 768.04KB
  • shed_night.im 15.98KB
  • shild_1.texture.txt 46 bytes
  • shild_1.tga 768.04KB
  • shild_1n.texture.txt 56 bytes
  • shild_1n.tga 768.04KB
  • stone_1.texture.txt 46 bytes
  • stone_1.tga 768.04KB
  • stone_1n.texture.txt 56 bytes
  • stone_1n.tga 768.04KB
  • stone_3.texture.txt 46 bytes
  • stone_3.tga 768.04KB
  • stone_3n.texture.txt 56 bytes
  • stone_3n.tga 768.04KB
  • thumbnail_0.jpg 10.18KB
  • win_2.texture.txt 44 bytes
  • win_2.tga 384.04KB
  • win_2n.texture.txt 54 bytes
  • win_2n.tga 384.04KB
  • win_b.texture.txt 44 bytes
  • win_b.tga 768.04KB
  • win_bn.texture.txt 54 bytes
  • win_bn.tga 768.04KB
  • win_bnight.texture.txt 49 bytes
  • win_bnight.tga 768.04KB
  • win_g.texture.txt 44 bytes
  • win_g.tga 768.04KB
  • win_gn.texture.txt 54 bytes
  • win_gn.tga 768.04KB

VE166: 18 combined chunks (of 18 source) in .im file:
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 3678, 1: 3678, 2: 3678, 3: 3678
VE111: The meshes in LOD level 3 must total at least 20% fewer polygons than the next higher LOD: 0: 3678, 1: 3678, 2: 3678, 3: 3678
VE111: The meshes in LOD level 2 must total at least 20% fewer polygons than the next higher LOD: 0: 3678, 1: 3678, 2: 3678, 3: 3678
VE111: The meshes in LOD level 1 must total at least 20% fewer polygons than the next higher LOD: 0: 3678, 1: 3678, 2: 3678, 3: 3678

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