Curtis C-46 Air Maroc Startup
<kuid2:74222:12503:2>
| Author: | papou |
| Kind: | traincar |
| Build: | 3.5 |
| Size: | 3.44MB |
| Uploaded: | 2025-12-05 |
| Website: | ianztrainz.com/index.html |
| Downloads: |
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Curtis C-46 Air Maroc Startup
A Curtis C-46 aircraft in Air Maroc colours, startup model. Reskin by Papou with permission.
The aircraft initially has the engines stopped. Use the B key to start or stop the engines or the Aircraft Engine Start rule in AI. It operates on invisible track and will load passengers and general goods at a suitable landing area. The aircraft has an automatically operating landing gear. This retracts at takeoff speed (160 kph) set in the script. It lowers at speeds below 160kph. The speeds for tilting, prop changeover speed and landing gear retraction on takeoff may be altered in the string table above - speeds are in kph. Note landing speed above is a fraction of full speed, eg 0.4, not kph.
The aircraft initially has the engines stopped. Use the B key to start or stop the engines. For AI operations, use the Aircraft Engine Start Rule, kuid2:60238:80004:1
It does not have an operating interior, but does have various exterior views based on an invisible interior, use the [ and ] keys from the interior view. The aircraft will load and unload passengers at suitable airports.
The aircraft has animations that can be operated by keyboard keys, or the Aircraft Action Trigger, kuid:76656:24050, when placed on track and set to the correct number:
- initially the propellers are stationary, use the B key or triggger setting 2 to start or stop the engines;
- flare on landing, use the V key or trigger setting 3;
- emit smoke and sound from the tyres when landing, trigger setting 4;
- the flaps operate automatically at speeds below 200 kph, changeable in the string table above;
- come to a gradual stop on landing, trigger setting 9;
- set speed to 40% of maximum speed, for landing approach, trigger setting 14.
Note: Shadow models are required but cannot be animated to follow aircraft animation in TS12. If you do not like the shadow showing on the body of the aircraft, in the config call up the shadow_inv.im file which is an invisible shadow.
- Curtis C-46 Air Maroc Startup
- aircraft212p.gs 13.35KB
- base.im 1.51KB
- base.kin 10.75KB
- base01.im 2.87KB
- base01.kin 10.03KB
- body.im 243.86KB
- captain.texture.txt 30 bytes
- captain.tga 769.04KB
- curtis.texture.txt 29 bytes
- curtis.tga 3.00MB
- env_metal.bmp 12.05KB
- env_metal.texture.txt 32 bytes
- flaps.im 7.80KB
- flaps.kin 12.83KB
- flashers.im 1.52KB
- green_glass.texture.txt 34 bytes
- green_glass.tga 13.04KB
- pilots.im 124.52KB
- prop.bmp 192.05KB
- prop.im 8.23KB
- prop.kin 5.85KB
- prop3.bmp 192.05KB
- prop3_yellow-prop3.texture.txt 52 bytes
- prop3_yellow.tga 193.04KB
- propdisk.im 1.39KB
- propdisk.kin 14.27KB
- propeller-prop.texture.txt 48 bytes
- propeller.texture.txt 32 bytes
- propeller.tga 193.04KB
- screenshot.jpg 6.66KB
- shadowblack.texture.txt 34 bytes
- shadowblack.tga 1.79KB
- wheels.im 47.16KB
- wheels.kin 53.03KB
- config.txt 12.84KB
- engine.wav 277.43KB
- preview.jpg 33.48KB
- shadow.im 35.36KB
- shadow_inv.im 1.33KB
- shadowblack.texture.txt 34 bytes
- shadowblack.tga 1.79KB
- start.wav 864.04KB
- stop.wav 906.37KB
- tyres.wav 56.96KB
- wheel_motor.wav 258.44KB
body
shadow
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