Boeing B-52 Stratofortress 96th BS, Barksdale startup
<kuid2:74222:12777:1>
| Author: | papou |
| Kind: | traincar |
| Build: | 3.5 |
| Size: | 6.91MB |
| Uploaded: | 2025-09-28 |
| Website: | ianztrainz.com/index.html |
| Downloads: |
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Boeing B-52 Stratofortress 96th BS, Barksdale startup
A Boeing B-52 Stratofortress aircraft, startup model, Memphis Belle IV 96th Bomb Squadron, Barksdale AFB. Reskin by Papou with permission.
It operates on invisible track.
The aircraft has an automatically operating landing gear. This retracts at takeoff speed set in the script, and lowers at speeds below that setting. The speeds for tilting and landing gear retraction on takeoff may be altered in the string table above - speeds are in kph. It does not have an operating interior, but does have various exterior views based on an invisible interior, use the [ and ] keys from the interior view. The aircraft is configured for cruise missiles on the wing hardpoints, these are animated with the H key.
The aircraft has a number of animations that can be operated by keyboard keys, or the Aircraft Action Trigger, kuid2:76656:24060:1, when placed on track and set to the correct number:
- horn H key fires the AGM-86 and AGM-129 cruise missiles;
- start or stop engines - use the B key;
- flare the aircraft for takeoff or landing, V key or trigger setting 3;
- tyre smoke on landing, use trigger setting 4;
- drag chute deployment for normal landing, use trigger setting 5;
- activate flares from the rear of the aircraft, use trigger setting 6;
- trapping on landing (instant stop), use trigger setting number 9;
- reduce speed for landing - trigger setting 14.
- Boeing B-52 Stratofortress 96th BS, Barksdale startup
- aircraft290.gs 13.07KB
- afterburner-afterburner.texture.txt 57 bytes
- afterburner.im 5.17KB
- afterburner.tga 64.04KB
- afterburner2.im 2.77KB
- agm1.im 36.87KB
- agm1.kin 62.81KB
- agm129.im 17.59KB
- agm129.kin 62.82KB
- agm2.im 17.59KB
- agm2.kin 62.82KB
- base.im 1.51KB
- base.kin 14.27KB
- body.im 349.91KB
- body.texture.txt 27 bytes
- body.tga 12.00MB
- chute3.texture.txt 29 bytes
- chute3.tga 25.04KB
- dragchute.im 16.29KB
- dragchute.kin 21.30KB
- env_metal.bmp 12.05KB
- env_metal.texture.txt 32 bytes
- exhaust.im 1.91KB
- flaps.im 9.87KB
- flaps.kin 10.03KB
- flare0.im 5.31KB
- flare0.kin 23.23KB
- flare_base.texture.txt 33 bytes
- flare_base.tga 4.04KB
- flare_refl-flare_refl.texture.txt 55 bytes
- flare_refl.texture.txt 33 bytes
- flare_refl.tga 4.04KB
- flashers.im 1.52KB
- fueltank.im 15.13KB
- glass.texture.txt 28 bytes
- glass.tga 13.04KB
- grey.texture.txt 27 bytes
- grey.tga 13.04KB
- interior.texture.txt 31 bytes
- interior.tga 3.00MB
- missiles12.texture.txt 33 bytes
- missiles12.tga 769.04KB
- night.im 3.41KB
- probe.im 8.63KB
- probe.kin 3.73KB
- shadowblack.texture.txt 34 bytes
- shadowblack.tga 1.79KB
- tailflare.im 5.15KB
- tailflare.kin 23.25KB
- wheels.im 163.93KB
- wheels.kin 97.25KB
- chutesnap.wav 61.59KB
- config.txt 10.83KB
- engine.wav 170.82KB
- flare.wav 24.46KB
- missile_agm.wav 588.04KB
- preview.jpg 44.87KB
- shadow_inv.im 1.33KB
- shadowblack.texture.txt 34 bytes
- shadowblack.tga 1.79KB
- start.wav 170.82KB
- stop.wav 372.97KB
- turbine.wav 369.15KB
- tyres.wav 56.96KB
body
shadow
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