70 Ton Roller Bearing Truck

70 Ton Roller Bearing Truck

<kuid2:76096:50003:5>

Author: CloakedGhost275
Kind: bogey
Build: 2.9
Size: 349.86KB
Uploaded: 2019-11-12
Loadings:
84
-
1
+

70 Ton Roller Bearing Truck

Barber S-2 70 Ton Roller Bearing Truck. Attaches correctly to bogey points set at a height of 0.4 meters. TS2009 and up compatibility.

Author: CloakedGhost275

    70 Ton Roller Bearing Truck
  • 128_1.texture.txt 46 bytes
  • 128_1.tga 48.02KB
  • 128_1_a.texture.txt 48 bytes
  • 128_1_a.tga 12.02KB
  • 128_1_b.texture.txt 48 bytes
  • 128_1_b.tga 3.02KB
  • 128_2.texture.txt 46 bytes
  • 128_2.tga 48.02KB
  • 128_2_a.texture.txt 48 bytes
  • 128_2_a.tga 12.02KB
  • 128_2_b.texture.txt 48 bytes
  • 128_2_b.tga 3.02KB
  • 16_1.texture.txt 45 bytes
  • 16_1.tga 786 bytes
  • 512_1.texture.txt 46 bytes
  • 512_1.tga 768.02KB
  • 512_1_a.texture.txt 48 bytes
  • 512_1_a.tga 192.02KB
  • 512_1_b.texture.txt 48 bytes
  • 512_1_b.tga 48.02KB
  • anim.kin 3.20KB
  • config.txt 2.07KB
  • shadow
  • shadow.im 13.53KB
  • shadow.texture.txt 47 bytes
  • shadow.tga 786 bytes
  • thumb.jpg 44.40KB
  • trux.im 173.98KB
  • trux.lm.txt 275 bytes
  • trux_a.im 173.30KB
  • trux_b.im 66.04KB

License Agreement

This object was made by Toby Roberts (CloakedGhost275) and content is copyright 2010.

The content located in item folder may not be redistributed in any way without the written permission of it's author. That includes distribution on CD, site, etc...

This content is provided 'as is' and as such it's author is not responsible for anything that may happen to your computer or software.

All logos and intellectual property are assets of their respective owners.

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE39: The texture '16_1.tga' is a uniform color.
VE39: The texture 'shadow/shadow.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 3316, 1: 3302, 2: 988
VE111: The meshes in LOD level 1 must total at least 20% fewer polygons than the next higher LOD: 0: 3316, 1: 3302, 2: 988

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