Generic Powerhouse (wood)

<kuid2:77573:26007:1>

Author: Shortline2
Kind: industry
Build: 2.4
Size: 1.30MB
Uploaded: 2019-09-27
Web-site: cripplecreekrailroads.com/
Loadings:
43
-
0
+

Generic Powerhouse (wood)

Generic Powerhouse based on a picture of a mine & it's powerhouse in the Cripple Creek District of Colorado. Model includes a stretch of 2' track for dumping coal. Also has attachment points for adding 'bracingwires' to the smokestacks. Thanks a Lot to Robert Pearson for the script help! Has 1 level of LOD.
Polygons: 1118 / 537
Size: 15,75 x 22,67 x 20,29 meter

Author: Linda Irene Tingvik (Shortline2)

    Generic Powerhouse (wood)
  • $screenshot$.jpg 9.27KB
  • black-black.texture.txt 45 bytes
  • black.bmp 2.05KB
  • black.tga 3.02KB
  • central_city_stonewall1b.texture.txt 47 bytes
  • central_city_stonewall1b.tga 192.02KB
  • coalpiles
  • coalpiles.im 5.57KB
  • coalpiles.kin 10.04KB
  • load_map.texture.txt 31 bytes
  • load_map.tga 48.04KB
  • config.txt 10.22KB
  • dark.texture.txt 27 bytes
  • dark.tga 3.02KB
  • dark_striped.texture.txt 35 bytes
  • dark_striped.tga 3.02KB
  • details.html 112 bytes
  • door single closed right (128x256)1.texture.txt 58 bytes
  • door single closed right (128x256)1.tga 96.02KB
  • generic_powerhouse_wood.im 83.55KB
  • generic_powerhouse_wood.lm.txt 263 bytes
  • generic_powerhouse_wood_low.im 48.75KB
  • icon.tga 16.02KB
  • img_0067 - board & batten (512x512).texture.txt 58 bytes
  • img_0067 - board & batten (512x512).tga 768.02KB
  • logo_mining.jpg 10.26KB
  • planks.texture.txt 29 bytes
  • planks.tga 192.02KB
  • princessmine.gs 12.83KB
  • rust.texture.txt 27 bytes
  • rust.tga 48.02KB
  • window 2pane (128x256).texture.txt 45 bytes
  • window 2pane (128x256).tga 96.02KB
  • woodgrain.texture.txt 32 bytes
  • woodgrain.tga 96.02KB

Can be freely used on any maps you want, and referenced in the config of the said map. But NO PART of this model should be shared, sold, or changed in any way without written permission from me, the creator.
This includes re-skinning and repainting of the texture, reuse the texture or part of it for other models.
If unsure about anything, please contact me.
If/when I die, and the need is for this to be updated, this model should be updated as needed by whoever is able to do it - but credit should be give

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