18inch to 24inch tunnel transfer (35lbs.)

<kuid2:77573:381824:1>

Author: Shortline2
Kind: industry
Build: 2.4
Size: 729.81KB
Uploaded: 2019-09-27
Web-site: cripplecreekrailroads.com/
Loadings:
53
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0
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18inch to 24inch tunnel transfer (35lbs.)

Small transfering bin from 18inch to 24inch tracks underground. To be used with my 18inch (35lbs.) & 24inch (35lbs. sml) tunnel spline. Model is based on nothing but my head and a request from the Auran Forum. Special thanks to Wulf_9 for the original script & special effects help, Mark Baldwin for rewrite of it - and a whole heap of thanks to Robert Pearson for pulling it all together so it works with TRS2006 onward!!
Polygons: 1165 / 505
Size: 6,00 x 6,72 x 8,00 meter

Author: Linda Irene Tingvik (Shortline2)

    18inch to 24inch tunnel transfer (35lbs.)
  • $screenshot$.jpg 5.54KB
  • chute_door.wav 32.33KB
  • chute_dump.wav 86.19KB
  • chute_gate.im 13.46KB
  • chute_gate.kin 2.61KB
  • config.txt 18.95KB
  • details.html 112 bytes
  • icon.tga 12.02KB
  • load
  • load_map.texture.txt 31 bytes
  • load_map.tga 48.02KB
  • oreload.im 4.50KB
  • oreload.kin 7.28KB
  • logo_mining.jpg 10.26KB
  • mask.bmp 33.05KB
  • ng18_transfer-to_ng24(cave_35lbs).im 102.92KB
  • ng18_transfer-to_ng24(cave_35lbs).lm.txt 282 bytes
  • ng18_transfer-to_ng24(cave_35lbs)_lod1.im 48.35KB
  • oldwood_panels.texture.txt 37 bytes
  • oldwood_panels.tga 192.02KB
  • orebin.gs 31.90KB
  • orechute_door.texture.txt 36 bytes
  • orechute_door.tga 192.02KB
  • rail.texture.txt 27 bytes
  • rail.tga 3.02KB
  • rockwall_tunnel.texture.txt 38 bytes
  • rockwall_tunnel.tga 192.02KB
  • tie.texture.txt 26 bytes
  • tie.tga 96.02KB
  • tiesdirt-mask.texture.txt 47 bytes
  • tiesdirt.tga 96.02KB
  • wood.texture.txt 27 bytes
  • wood.tga 96.02KB

Can be freely used on any maps you want, and referenced in the config of the said map. But NO PART of this model should be shared, sold, or changed in any way without written permission from me, the creator.
This includes re-skinning and repainting of the texture, reuse the texture or part of it for other models.
If unsure about anything, please contact me.
If/when I die, and the need is for this to be updated, this model should be updated as needed by whoever is able to do it - but credit should be give

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