![Dworzec Szlichtyngowa](https://pp.userapi.com/P6sfCOz2r41ZvxRtWZKbzLNzMhv8iV92zl4LIw/8ak5bnM1gqw.jpg)
Dworzec Szlichtyngowa
<kuid2:81596:28011:1>
Author: | banita |
Kind: | scenery |
Build: | 2.0 |
Size: | 901.64KB |
Uploaded: | 2020-08-05 |
Web-site: | grabash.cba.pl |
Loadings: |
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Dworzec Szlichtyngowa
Budynek dworcowy w Szlichtyngowie - znajduje sie przy nieczynnej linii Bojanowo-Glogow.
Author: grabash
- Dworzec Szlichtyngowa
- barierka-barierka.texture.txt 51 bytes
- barierka.bmp 9.05KB
- barierka.tga 24.04KB
- beton.texture.txt 28 bytes
- beton.tga 24.04KB
- biale.texture.txt 28 bytes
- biale.tga 24.04KB
- bok.texture.txt 26 bytes
- bok.tga 24.04KB
- config.txt 2.47KB
- dach.texture.txt 27 bytes
- dach.tga 48.04KB
- decha.texture.txt 28 bytes
- decha.tga 24.04KB
- dworzec_szlichtyngowa.im 48.28KB
- noc.im 2.59KB
- oknadrzwi-oknadrzwi.texture.txt 53 bytes
- oknadrzwi.bmp 33.05KB
- oknadrzwi.tga 96.04KB
- oknadrzwi-oknadrzwi.texture.txt 53 bytes
- oknadrzwi.bmp 129.05KB
- oknadrzwi.texture.txt 32 bytes
- oknadrzwi.tga 384.04KB
- papa.texture.txt 27 bytes
- papa.tga 12.04KB
- schodekfr.texture.txt 32 bytes
- schodekfr.tga 6.04KB
- tex1.texture.txt 27 bytes
- tex1.tga 192.04KB
- tex2.texture.txt 27 bytes
- tex2.tga 192.04KB
- tex3-tex3alfa.texture.txt 47 bytes
- tex3.tga 96.04KB
- tex3alfa.bmp 33.05KB
noc
This file is released free of charge for your enjoment. You may use, redistribute and (where appropriate) re-skin the model as long as you do not do so for profit or suggest that the work contained in this file is your own. If you redistribute the file must not be altered in any way (including this licence).
Copyright of the original mode/textures must be acknowledge in the licence and readme files of any re-skinned models. Copyright of all models, layouts, scripts and original textures remains with Ryszar
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE62: Required container 'thumbnails' is missing.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 565
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