Stasiun Padalarang BY BCR

Stasiun Padalarang BY BCR

<kuid2:833025:68008:1>

Author: #833025
Kind: scenery
Build: 2.9
Size: 8.52MB
Uploaded: 2024-04-20
Web-site: -
Loadings:
6
-
0
+

Stasiun Padalarang BY BCR

Another model created in Google SketchUp and exported to Trainz with RubyTMIX. The effective system load of this asset is 33842 polygons (28442 from geometry, 5400 from textures).

Author: Bagus Candra Ramadhan

    Stasiun Padalarang BY BCR
  • config.txt 1.26KB
  • rtm_0001.texture.txt 31 bytes
  • rtm_0001.tga 24.02KB
  • rtm_0002-rtm_0002.texture.txt 51 bytes
  • rtm_0002.tga 2.00MB
  • rtm_0003.texture.txt 31 bytes
  • rtm_0003.tga 6.00MB
  • rtm_0004-rtm_0004.texture.txt 51 bytes
  • rtm_0004.tga 64.02KB
  • rtm_0005.texture.txt 31 bytes
  • rtm_0005.tga 192.02KB
  • rtm_0006.texture.txt 31 bytes
  • rtm_0006.tga 768.02KB
  • rtm_0007.texture.txt 31 bytes
  • rtm_0007.tga 192.02KB
  • rtm_0008.texture.txt 31 bytes
  • rtm_0008.tga 192.02KB
  • rtm_0009.texture.txt 31 bytes
  • rtm_0009.tga 192.02KB
  • rtm_0010-rtm_0010.texture.txt 51 bytes
  • rtm_0010.tga 1.00MB
  • rtm_0011-rtm_0011.texture.txt 51 bytes
  • rtm_0011.tga 1.00MB
  • rtm_0012-rtm_0012.texture.txt 51 bytes
  • rtm_0012.tga 32.02KB
  • rtm_0013-rtm_0013.texture.txt 51 bytes
  • rtm_0013.tga 64.02KB
  • rtm_0014-rtm_0014.texture.txt 51 bytes
  • rtm_0014.tga 2.00MB
  • rtm_0015-rtm_0015.texture.txt 51 bytes
  • rtm_0015.tga 256.02KB
  • rtm_0016-rtm_0016.texture.txt 51 bytes
  • rtm_0016.tga 256.02KB
  • rtm_0017.texture.txt 31 bytes
  • rtm_0017.tga 768.02KB
  • rtm_0018.texture.txt 31 bytes
  • rtm_0018.tga 192.02KB
  • rtm_0019.texture.txt 31 bytes
  • rtm_0019.tga 96.02KB
  • stasiun_padalarang_by_bcr.im 1.67MB
  • thumbnail.jpg 4.50KB

Priv

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 21 combined chunks (of 22 source) in .im file:
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 28442
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 28442

Фотографии пользователей

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