33inch 2 Axle Truck

33inch 2 Axle Truck

<kuid:86105:50002>

Author: Phil_C
Kind: bogey
Build: 2.0
Size: 150.37KB
Uploaded: 2011-04-16
Web-site: worldoftrainz.com
Loadings:
53
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0
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33inch 2 Axle Truck

33inch 2 Axle Animated Freight Truck with reflective textures on the wheels. Contains full level of detail setup and shadows. Set the bogey height to 0.412m

Author: Philip Campbell`

    33inch 2 Axle Truck
  • 332axletruck_bogey.im 90.80KB
  • 332axletruck_bogey.lm.txt 362 bytes
  • 332axletruck_bogey_extralow.im 59.83KB
  • 332axletruck_bogey_low.im 74.37KB
  • 332axletruck_bogey_med.im 78.01KB
  • 332axletruck_bogey_shadow
  • 332axletruck_bogey_shadow.im 7.72KB
  • shadowblacktexture.texture.txt 41 bytes
  • shadowblacktexture.tga 1.04KB
  • anim.kin 3.12KB
  • bogietextures.texture.txt 36 bytes
  • bogietextures.tga 192.04KB
  • config.txt 4.08KB
  • env_metal.bmp 12.05KB
  • env_metal.texture.txt 32 bytes
  • metal.tga 812 bytes
  • wheels.texture.txt 29 bytes
  • wheels.tga 1.04KB

EULA
The progressive mesh file(s), textures, associated files contained in this distribution are copyright 2002 under universal copyright law. Any distribution or alteration of these files other than by the original author (Philip Campbell, Phil_C) are prohibited excepting the distribution from Auran's servers.
If you wish to have these units re-skinned, please transmit the skin as a paint shop pro or targa 24bit graphics file as an attachment to your e-mail to [email protected] I will post di

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE62: Required container 'thumbnails' is missing.
VE39: The texture '332axletruck_bogey_shadow/shadowblacktexture.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 1460, 1: 1226, 2: 1154, 3: 889
VE111: The meshes in LOD level 2 must total at least 20% fewer polygons than the next higher LOD: 0: 1460, 1: 1226, 2: 1154, 3: 889
VE111: The meshes in LOD level 1 must total at least 20% fewer polygons than the next higher LOD: 0: 1460, 1: 1226, 2: 1154, 3: 889

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