White Bear
<kuid2:87158:1040:1>
| Author: | angelah |
| Kind: | scenery |
| Build: | 2.4 (TRS2004 SP4) |
| Size: | 3.05MB |
| Uploaded: | 2019-09-27 |
| Website: | angelajane.fireflyinternet.co.uk |
| Downloads: |
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White Bear
An impressive red brick corner house situated near Frome. There is a small shed/garage to go with it.
Author: angelah
- White Bear
- back_door2a.texture.txt 34 bytes
- back_door2a.tga 24.02KB
- brick4a.texture.txt 30 bytes
- brick4a.tga 192.53KB
- config.txt 1.53KB
- front_angle1.texture.txt 35 bytes
- front_angle1.tga 24.53KB
- screenshot.jpg 12.16KB
- terracotta2.texture.txt 34 bytes
- terracotta2.tga 3.53KB
- wb_back_bay_centre_a.texture.txt 43 bytes
- wb_back_bay_centre_a.tga 192.53KB
- wb_back_bay_side.texture.txt 39 bytes
- wb_back_bay_side.tga 96.53KB
- wb_back_bay_sider.texture.txt 40 bytes
- wb_back_bay_sider.tga 96.53KB
- wb_back_door1b.texture.txt 37 bytes
- wb_back_door1b.tga 96.53KB
- wb_back_door2a.texture.txt 37 bytes
- wb_back_door2a.tga 96.53KB
- wb_back_window_small.texture.txt 43 bytes
- wb_back_window_small.tga 48.53KB
- wb_baycentre1.texture.txt 36 bytes
- wb_baycentre1.tga 192.53KB
- wb_bayrightend.texture.txt 37 bytes
- wb_bayrightend.tga 48.53KB
- wb_blackonwhite.texture.txt 38 bytes
- wb_blackonwhite.tga 48.53KB
- wb_bricks.texture.txt 32 bytes
- wb_bricks.tga 192.53KB
- wb_concrete1.texture.txt 35 bytes
- wb_concrete1.tga 192.53KB
- wb_concrete2.texture.txt 35 bytes
- wb_concrete2.tga 192.53KB
- wb_door_black_side.texture.txt 41 bytes
- wb_door_black_side.tga 48.02KB
- wb_door_window.texture.txt 37 bytes
- wb_door_window.tga 24.53KB
- wb_doorstep_tiles2a.texture.txt 42 bytes
- wb_doorstep_tiles2a.tga 192.53KB
- wb_doorstep_tiles2aa.texture.txt 43 bytes
- wb_doorstep_tiles2aa.tga 192.53KB
- wb_front_black_door.texture.txt 42 bytes
- wb_front_black_door.tga 96.53KB
- wb_frontlarge_windows.texture.txt 44 bytes
- wb_frontlarge_windows.tga 48.02KB
- wb_lowerbaycentre.texture.txt 40 bytes
- wb_lowerbaycentre.tga 192.53KB
- wb_name_g.texture.txt 32 bytes
- wb_name_g.tga 48.53KB
- wb_rear_window1a.texture.txt 39 bytes
- wb_rear_window1a.tga 96.53KB
- wb_rear_window3a.texture.txt 39 bytes
- wb_rear_window3a.tga 96.53KB
- wb_side_door.texture.txt 35 bytes
- wb_side_door.tga 96.53KB
- wb_sign1a-wb_sign1negative3.texture.txt 61 bytes
- wb_sign1a.tga 192.02KB
- wb_sign1negative3.bmp 192.05KB
- wb_small_window.texture.txt 38 bytes
- wb_small_window.tga 48.53KB
- wb_small_window2.texture.txt 39 bytes
- wb_small_window2.tga 96.53KB
- wb_tiles2.texture.txt 32 bytes
- wb_tiles2.tga 192.53KB
- wb_topbayfront.texture.txt 37 bytes
- wb_topbayfront.tga 96.53KB
- wb_topbayfront_side.texture.txt 42 bytes
- wb_topbayfront_side.tga 48.53KB
- wb_toplong.texture.txt 33 bytes
- wb_toplong.tga 48.53KB
- wb_trapdoor_a.texture.txt 36 bytes
- wb_trapdoor_a.tga 96.53KB
- wb_upperdwhite1.texture.txt 38 bytes
- wb_upperdwhite1.tga 96.53KB
- wb_upperdwhite1a.texture.txt 39 bytes
- wb_upperdwhite1a.tga 48.53KB
- wb_upperdwhite2.texture.txt 38 bytes
- wb_upperdwhite2.tga 48.53KB
- wb_valance_black.texture.txt 39 bytes
- wb_valance_black.tga 3.53KB
- wb_vent.texture.txt 30 bytes
- wb_vent.tga 12.02KB
- wb_wall_tiles.texture.txt 36 bytes
- wb_wall_tiles.tga 192.53KB
- wb_white_bright.texture.txt 38 bytes
- wb_white_bright.tga 12.53KB
- wb_whiteboarding.texture.txt 39 bytes
- wb_whiteboarding.tga 96.53KB
- wb_windowbayend.texture.txt 38 bytes
- wb_windowbayend.tga 24.02KB
- wb_windowbayend2.texture.txt 39 bytes
- wb_windowbayend2.tga 96.02KB
- wb_windowbaysideg.texture.txt 40 bytes
- wb_windowbaysideg.tga 24.53KB
- white_bear.im 586.78KB
- window0a.texture.txt 31 bytes
- window0a.tga 48.53KB
- window1a.texture.txt 31 bytes
- window1a.tga 24.53KB
- window2a.texture.txt 31 bytes
- window2a.tga 24.53KB
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 49 combined chunks (of 49 source) in .im file:
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 10078
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 10078
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