Cottage4a

Cottage4a

<kuid2:87158:1051:1>

Author: angelah
Kind: scenery
Build: 2.7
Size: 2.28MB
Uploaded: 2024-03-03
Web-site: angelajane.fireflyinternet.co.uk
Loadings:
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Cottage4a

Cottage4a

Author: angelah

    Cottage4a
  • anita_door.texture.txt 33 bytes
  • anita_door.tga 96.53KB
  • barndoor5_sider.texture.txt 38 bytes
  • barndoor5_sider.tga 96.53KB
  • black.texture.txt 28 bytes
  • black.tga 48.53KB
  • brown1.texture.txt 29 bytes
  • brown1.tga 12.53KB
  • concrete1.texture.txt 32 bytes
  • concrete1.tga 192.53KB
  • config.txt 1.31KB
  • cos_corner_windowgg.texture.txt 42 bytes
  • cos_corner_windowgg.tga 192.53KB
  • cottage4a.im 72.45KB
  • door_barn_1.texture.txt 34 bytes
  • door_barn_1.tga 192.53KB
  • door_battered.texture.txt 36 bytes
  • door_battered.tga 96.02KB
  • door_brown.texture.txt 33 bytes
  • door_brown.tga 96.02KB
  • door_brown4bb.texture.txt 36 bytes
  • door_brown4bb.tga 24.02KB
  • ky_capping.texture.txt 33 bytes
  • ky_capping.tga 24.53KB
  • pc_window1b.texture.txt 34 bytes
  • pc_window1b.tga 48.53KB
  • pc_window2b.texture.txt 34 bytes
  • pc_window2b.tga 12.53KB
  • roof_slate7.texture.txt 34 bytes
  • roof_slate7.tga 192.53KB
  • screen_032.tga 3.00MB
  • screenshot.jpg 9.38KB
  • stones_random_rowed3.texture.txt 43 bytes
  • stones_random_rowed3.tga 192.02KB
  • wb_side_bay_centren.texture.txt 42 bytes
  • wb_side_bay_centren.tga 192.53KB
  • white.bmp 48.05KB
  • white.texture.txt 28 bytes

Not for distribution outside the Auran Trainz Download Station. All model assets and skins are the work of Angela Halliday (angelah).
Permission to alias and reskin this asset is given provided proper acknowledgement of the creator is made and must remain Freeware.

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 17 combined chunks (of 17 source) in .im file:
VE39: The texture 'black.tga' is a uniform color.
VE39: The texture 'brown1.tga' is a uniform color.
VE39: The texture 'white.bmp' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 972

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