House Huish S3
<kuid2:87158:2229:1>
| Author: | angelah |
| Kind: | scenery |
| Build: | 2.8 (Trainz Classics 3) |
| Size: | 525.27KB |
| Uploaded: | 2024-07-08 |
| Downloads: |
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House Huish S3
A house for Huish north (of tracks) made for my own WCL Section 3 route.
Author: angelah
- House Huish S3
- black.texture.txt 28 bytes
- black.tga 48.53KB
- concrete1.texture.txt 32 bytes
- concrete1.tga 192.53KB
- config.txt 1.39KB
- hhss1_base.texture.txt 33 bytes
- hhss1_base.tga 12.53KB
- hhss1_bricks1_256.texture.txt 40 bytes
- hhss1_bricks1_256.tga 192.53KB
- hhss1_door1rs.texture.txt 36 bytes
- hhss1_door1rs.tga 24.53KB
- hhss1_door3rs.texture.txt 36 bytes
- hhss1_door3rs.tga 24.53KB
- hhss1_tile3_256.texture.txt 38 bytes
- hhss1_tile3_256.tga 192.53KB
- hhss1_wall_woodgrs.texture.txt 41 bytes
- hhss1_wall_woodgrs.tga 48.53KB
- hhss1_wall_woodgrstexture.texture.txt 48 bytes
- hhss1_wall_woodgrstexture.tga 12.53KB
- hhss1_window1a.texture.txt 37 bytes
- hhss1_window1a.tga 24.53KB
- hhss1_window3b.texture.txt 37 bytes
- hhss1_window3b.tga 12.53KB
- hhss3_door1.texture.txt 34 bytes
- hhss3_door1.tga 24.53KB
- hhss3_door7.texture.txt 34 bytes
- hhss3_door7.tga 24.53KB
- hhss3_window1.texture.txt 36 bytes
- hhss3_window1.tga 12.53KB
- hhss3_window2.texture.txt 36 bytes
- hhss3_window2.tga 12.53KB
- hhss3_window3rc.texture.txt 38 bytes
- hhss3_window3rc.tga 24.53KB
- hhss3_window4.texture.txt 36 bytes
- hhss3_window4.tga 12.53KB
- house_huish_s3.im 157.22KB
- house_huish_s3.jpg 9.31KB
- huish_house2_window4.texture.txt 43 bytes
- huish_house2_window4.tga 6.53KB
- silver_lightb.texture.txt 36 bytes
- silver_lightb.tga 12.53KB
- terracotta.texture.txt 33 bytes
- terracotta.tga 3.53KB
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 20 combined chunks (of 20 source) in .im file:
VE39: The texture 'black.tga' is a uniform color.
VE39: The texture 'hhss1_wall_woodgrstexture.tga' is a uniform color.
VE39: The texture 'silver_lightb.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 2508
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