House Huish S13

House Huish S13

<kuid2:87158:2239:1>

Author: angelah
Kind: scenery
Build: 2.8 (Trainz Classics 3)
Size: 1.34MB
Uploaded: 2024-03-03
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House Huish S13

A house for Huish south (of tracks) made for my own WCL Section 3 route.

Author: angelah

    House Huish S13
  • black.texture.txt 28 bytes
  • black.tga 48.53KB
  • concrete1.texture.txt 32 bytes
  • concrete1.tga 192.53KB
  • config.txt 1.40KB
  • hhss11_bay1_complete.texture.txt 43 bytes
  • hhss11_bay1_complete.tga 96.53KB
  • hhss11_bay4_complete.texture.txt 43 bytes
  • hhss11_bay4_complete.tga 96.53KB
  • hhss11_bricks3_512.texture.txt 41 bytes
  • hhss11_bricks3_512.tga 768.53KB
  • hhss11_bricks_cream_band.texture.txt 47 bytes
  • hhss11_bricks_cream_band.tga 24.53KB
  • hhss11_dividing_wall.texture.txt 43 bytes
  • hhss11_dividing_wall.tga 12.53KB
  • hhss11_series_door2rs.texture.txt 44 bytes
  • hhss11_series_door2rs.tga 96.53KB
  • hhss11_series_door3a.texture.txt 43 bytes
  • hhss11_series_door3a.tga 96.53KB
  • hhss11_series_window11.texture.txt 45 bytes
  • hhss11_series_window11.tga 24.02KB
  • hhss11_series_window12small.texture.txt 50 bytes
  • hhss11_series_window12small.tga 24.53KB
  • hhss11_series_window13_2.texture.txt 47 bytes
  • hhss11_series_window13_2.tga 24.53KB
  • hhss11_series_window4rs.texture.txt 46 bytes
  • hhss11_series_window4rs.tga 24.53KB
  • hhss11_series_window5rs.texture.txt 46 bytes
  • hhss11_series_window5rs.tga 24.53KB
  • hhss11_series_window6rs.texture.txt 46 bytes
  • hhss11_series_window6rs.tga 24.53KB
  • hhss11_slates2_512.texture.txt 41 bytes
  • hhss11_slates2_512.tga 768.53KB
  • house_huish_s13.im 129.54KB
  • house_huish_s13.jpg 9.55KB
  • white.texture.txt 28 bytes
  • white.tga 48.53KB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 17 combined chunks (of 18 source) in .im file:
VE39: The texture 'black.tga' is a uniform color.
VE39: The texture 'white.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 1936

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