US Steam Headlight Library V2

US Steam Headlight Library V2

<kuid2:96914:990481:6>

Author: bdaneal
Kind: mesh
Build: 4.6
Size: 1.13MB
Uploaded: 2024-03-03
Loadings:
11
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0
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US Steam Headlight Library V2

A mesh library of electric headlights used on modern US-built steam locomotives. Four variations (straight numberboard, angled number board, visored, and plain) on three patterns (18 inch fabricated, 14 inch fabricated, and 14 inch cast) with number boards are included. These are setup for scripted ARN. In addition, five patterns without numberboards (14 inch cast, 14 inch fabricated, 14 inch oil, 18 inch oil, and 24 inch oil) are included. The mesh origin for each is located at the center point between the front two mounting lugs. The enclosed readme includes a full listing of the meshes included in this library.

Author: Ben Neal

    US Steam Headlight Library V2
  • 14_c_a.lm.txt 387 bytes
  • 14_c_a_1.trainzmesh 60.29KB
  • 14_c_a_2.trainzmesh 33.30KB
  • 14_c_a_3.trainzmesh 11.73KB
  • 14_c_a_v.lm.txt 393 bytes
  • 14_c_a_v_1.trainzmesh 62.30KB
  • 14_c_a_v_2.trainzmesh 35.31KB
  • 14_c_a_v_3.trainzmesh 13.74KB
  • 14_c_p.lm.txt 332 bytes
  • 14_c_p_1.trainzmesh 52.13KB
  • 14_c_p_2.trainzmesh 29.76KB
  • 14_c_p_3.trainzmesh 2.42KB
  • 14_c_s.lm.txt 386 bytes
  • 14_c_s_1.trainzmesh 66.17KB
  • 14_c_s_2.trainzmesh 29.98KB
  • 14_c_s_3.trainzmesh 10.34KB
  • 14_c_s_v.lm.txt 392 bytes
  • 14_c_s_v_1.trainzmesh 67.51KB
  • 14_c_s_v_2.trainzmesh 31.33KB
  • 14_c_s_v_3.trainzmesh 11.69KB
  • 14_f_a.lm.txt 386 bytes
  • 14_f_a_1.trainzmesh 60.48KB
  • 14_f_a_2.trainzmesh 33.66KB
  • 14_f_a_3.trainzmesh 3.68KB
  • 14_f_a_v.lm.txt 392 bytes
  • 14_f_a_v_1.trainzmesh 61.82KB
  • 14_f_a_v_2.trainzmesh 35.01KB
  • 14_f_a_v_3.trainzmesh 5.03KB
  • 14_f_p.lm.txt 332 bytes
  • 14_f_p_1.trainzmesh 41.19KB
  • 14_f_p_2.trainzmesh 20.06KB
  • 14_f_p_3.trainzmesh 2.51KB
  • 14_f_s.lm.txt 386 bytes
  • 14_f_s_1.trainzmesh 50.19KB
  • 14_f_s_2.trainzmesh 30.35KB
  • 14_f_s_3.trainzmesh 2.95KB
  • 14_f_s_v.lm.txt 392 bytes
  • 14_f_s_v_1.trainzmesh 51.53KB
  • 14_f_s_v_2.trainzmesh 31.69KB
  • 14_f_s_v_3.trainzmesh 4.29KB
  • 14_oil.lm.txt 332 bytes
  • 14_oil_1.trainzmesh 33.66KB
  • 14_oil_2.trainzmesh 19.79KB
  • 14_oil_3.trainzmesh 3.62KB
  • 18_f_a.lm.txt 386 bytes
  • 18_f_a_1.trainzmesh 60.47KB
  • 18_f_a_2.trainzmesh 33.20KB
  • 18_f_a_3.trainzmesh 3.68KB
  • 18_f_a_v.lm.txt 392 bytes
  • 18_f_a_v_1.trainzmesh 61.82KB
  • 18_f_a_v_2.trainzmesh 34.54KB
  • 18_f_a_v_3.trainzmesh 5.03KB
  • 18_f_s.lm.txt 386 bytes
  • 18_f_s_1.trainzmesh 50.19KB
  • 18_f_s_2.trainzmesh 29.98KB
  • 18_f_s_3.trainzmesh 2.95KB
  • 18_f_s_v.lm.txt 392 bytes
  • 18_f_s_v_1.trainzmesh 51.53KB
  • 18_f_s_v_2.trainzmesh 31.33KB
  • 18_f_s_v_3.trainzmesh 4.29KB
  • 18_oil.lm.txt 332 bytes
  • 18_oil_1.trainzmesh 33.66KB
  • 18_oil_2.trainzmesh 19.79KB
  • 18_oil_3.trainzmesh 3.62KB
  • 24_oil.lm.txt 332 bytes
  • 24_oil_1.trainzmesh 35.48KB
  • 24_oil_2.trainzmesh 24.45KB
  • 24_oil_3.trainzmesh 7.03KB
  • config.txt 6.43KB
  • digit_1.tga 8.04KB
  • digit_e_1b.texture.txt 49 bytes
  • digit_e_2b.texture.txt 49 bytes
  • digit_e_3b.texture.txt 49 bytes
  • digit_e_4b.texture.txt 49 bytes
  • digit_o_1b.texture.txt 49 bytes
  • digit_o_2b.texture.txt 49 bytes
  • digit_o_3b.texture.txt 49 bytes
  • glass_diffuse.texture.txt 61 bytes
  • glass_diffuse.tga 64.04KB
  • glass_normal.texture.txt 35 bytes
  • glass_normal.tga 48.04KB
  • glass_parameter.texture.txt 65 bytes
  • glass_parameter.tga 64.04KB
  • headlights.texture.txt 33 bytes
  • headlights.tga 256.04KB
  • headlights2_albedo.texture.txt 41 bytes
  • headlights2_albedo.tga 256.04KB
  • headlights2_normal.texture.txt 41 bytes
  • headlights2_normal.tga 192.04KB
  • headlights2_parameter.texture.txt 77 bytes
  • headlights2_parameter.tga 256.04KB
  • headlights_normal.texture.txt 40 bytes
  • headlights_normal.tga 192.04KB
  • headlights_parameter.texture.txt 75 bytes
  • headlights_parameter.tga 256.04KB
  • low.im 1.29KB
  • low.trainzmesh 1.23KB
  • night_14_c_a.im 596 bytes
  • night_14_c_a.lm.txt 257 bytes
  • night_14_c_s.im 596 bytes
  • night_14_c_s.lm.txt 257 bytes
  • night_14_f_a.im 596 bytes
  • night_14_f_a.lm.txt 257 bytes
  • night_14_f_s.im 596 bytes
  • night_14_f_s.lm.txt 257 bytes
  • night_18_f_a.im 596 bytes
  • night_18_f_a.lm.txt 257 bytes
  • night_18_f_s.im 596 bytes
  • night_18_f_s.lm.txt 257 bytes
  • null.im 432 bytes
  • num_brd_e.texture.txt 49 bytes
  • num_brd_o.texture.txt 49 bytes
  • numberboards
  • 14_c_a_nb.im 692 bytes
  • 14_c_a_nb.lm.txt 255 bytes
  • 14_c_s_nb.im 692 bytes
  • 14_c_s_nb.lm.txt 255 bytes
  • 14_f_a_nb.im 692 bytes
  • 14_f_a_nb.lm.txt 255 bytes
  • 14_f_s_nb.im 692 bytes
  • 14_f_s_nb.lm.txt 255 bytes
  • 18_f_a_nb.im 692 bytes
  • 18_f_a_nb.lm.txt 255 bytes
  • 18_f_s_nb.im 692 bytes
  • 18_f_s_nb.lm.txt 255 bytes
  • nb_low.im 432 bytes
  • num_brd.texture.txt 30 bytes
  • num_brd.tga 64.04KB
  • readme.html 8.32KB
  • thumbnail.jpg 5.98KB

The enclosed meshes may be incorporated by mesh-table reference only - you may not copy any of the mesh or texture files and include them in your content. The enclosed textures and meshes may only be reskinned using scripted texture replacement. The only exceptions are textures and meshes contained within the 'Reskins' folder – feel free to copy these over to your content for reskinning purposes. You are not permitted to decompile or reverse-engineer the included meshes. The enclosed assets shall not be sol

VE85: The file 'night_14_c_a.lm' is provided in LM format, however the high-detail mesh is comprised of less than 300 polygons. This may have a negative impact on performance.
VE85: The file 'night_14_c_s.lm' is provided in LM format, however the high-detail mesh is comprised of less than 300 polygons. This may have a negative impact on performance.
VE85: The file 'night_14_f_a.lm' is provided in LM format, however the high-detail mesh is comprised of less than 300 polygons. This may have a negative impact on performance.
VE85: The file 'night_14_f_s.lm' is provided in LM format, however the high-detail mesh is comprised of less than 300 polygons. This may have a negative impact on performance.
VE85: The file 'night_18_f_a.lm' is provided in LM format, however the high-detail mesh is comprised of less than 300 polygons. This may have a negative impact on performance.
VE85: The file 'night_18_f_s.lm' is provided in LM format, however the high-detail mesh is comprised of less than 300 polygons. This may have a negative impact on performance.
VE95: This asset does not have a mesh that is visible by default.

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