Qld Forest Hill Hotel

<kuid2:97008:29355:1>

Author: Willem2
Kind: scenery
Build: 2.4
Size: 514.72KB
Uploaded: 2019-09-26
Downloads:
12
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0
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Qld Forest Hill Hotel

The Forest Hill Hotel at Forest Hill. My series of buildings and sheds based on Laidley Qld Oz and surrounds.

Author: Bill

    Qld Forest Hill Hotel
  • $screenshot$.jpg 13.41KB
  • beton.texture.txt 28 bytes
  • beton.tga 12.02KB
  • body.im 126.77KB
  • champherboard1.texture.txt 37 bytes
  • champherboard1.tga 12.02KB
  • cleartimber1.texture.txt 35 bytes
  • cleartimber1.tga 24.02KB
  • concrete2.texture.txt 32 bytes
  • concrete2.tga 48.02KB
  • config.txt 2.31KB
  • countrybaltic.texture.txt 36 bytes
  • countrybaltic.tga 24.02KB
  • digit_1a.texture.txt 31 bytes
  • digit_1a.tga 3.04KB
  • digit_1b.texture.txt 31 bytes
  • digit_1b.tga 812 bytes
  • door1.texture.txt 28 bytes
  • door1.tga 96.02KB
  • door2.texture.txt 28 bytes
  • door2.tga 96.02KB
  • galiron7.texture.txt 31 bytes
  • galiron7.tga 12.04KB
  • galriongreenclean.texture.txt 40 bytes
  • galriongreenclean.tga 12.02KB
  • greendark.texture.txt 32 bytes
  • greendark.tga 3.02KB
  • lockyer palings.texture.txt 38 bytes
  • lockyer palings.tga 96.02KB
  • lockyer window.texture.txt 37 bytes
  • lockyer window.tga 24.02KB
  • night.im 1.16KB
  • pflaster.texture.txt 31 bytes
  • pflaster.tga 24.02KB
  • pubsign.texture.txt 30 bytes
  • pubsign.tga 48.02KB
  • railing.texture.txt 30 bytes
  • railing.tga 24.02KB
  • sleepout.texture.txt 31 bytes
  • sleepout.tga 96.02KB
  • vb-sign.texture.txt 30 bytes
  • vb-sign.tga 6.02KB
  • waynewhite.texture.txt 33 bytes
  • waynewhite.tga 3.02KB
  • wharf_planks.texture.txt 35 bytes
  • wharf_planks.tga 12.02KB
  • xxxxgold.texture.txt 31 bytes
  • xxxxgold.tga 6.02KB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 22 combined chunks (of 22 source) in .im file:
VE39: The texture 'digit_1b.tga' is a uniform color.
VE39: The texture 'greendark.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 1662

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